This issue comes up right away during character creation. Though you can dig around and turn up some of this information on your own, a system of easy tool tips would make it easier to players to refine their approach to the game. When I'm leveling up a character, for instance, I'd like to have a clearer understanding of whether it's better to boost a skill by buying new ranks or by boosting the associated attribute and thereby gaining a bonus to all the related skills. What I don't like is the way the presentation obscures the inner workings of the game. ![]() With so many of our RPGs being simplified purely to appeal to the console crowd, I actually welcome the fact that Drakensang requires a bit of effort from the player. I'm not calling for a reduction in overall complexity. It's not always easy to tell why combats are going well. Drakensang may be just as intuitive and accessible to people who've played it a lot but in trying to break into the North American market, I feel that the designers need to make their system more transparent. Maybe I'm just spoiled because I'm already so familiar with the D&D and D20 systems that it's no great leap for me to jump into Neverwinter Nights and instantly understand the relationships between the math and the game results. Having never played the tabletop game, I can't vouch for the authenticity of the rules, but I can say that they seem a bit more complex than the systems used in many other popular RPGs, both on and off the desktop. You won't find quite as much freedom of choice as you would in, say Oblivion or Fable, but you do get a few chances here and there to pick sides or attitudes in a certain encounter.ĭrakensang is based on a very popular pen-and-paper game in Germany so it draws its rules from a coherent and comprehensive system. Whether you're simply offering a job to an old friend's servant or trying to soothe the anger of a vengeful and tortured elven spirit, there's a lot of emotional weight behind the quests and missions. The situations are believable and handled in a way that engages your interest and encourages your sympathy. On the plus side, the story itself is well written, much more so than is usually the case with translated games. When he's finally arrested for the one crime that he didn't commit, it's like, okay, I get it. How about an overconfident rogue who constantly has to talk himself out of complicated situations with women and legal authorities? That's here too. A scholarly wizard who accidentally causes a catastrophe because he's too focused on his studies? Yep, that's here. Content of it is reworked Summer Event.Yes, it's unfortunate that the basic ideas are somewhat generic but the real disappointment is that they're used in a generic way. On the 15th of July, all servers will be shut down for a short hotfix. Hope we can work together to make it a better game that… Thank you for your love and support of DSO. ![]() We’re the new DSO team and will serve the game with our heart as it should be. ![]() Content of it is a special version of Smuggler’s Greed as a warm-up for next week’s Summer…Ĭhanges to the General Terms and Conditions (GTC)Īs you might have noticed, today new changes to the General Terms and Conditions (GTC) were applied.īelow, we explain what changes have been applied. Tomorrow, on the 8th of July, all servers will be shut down for a short hotfix. Content of it is reworked Stellar Gold Event and Shiny Dust Bundle. On the 19th of August, all servers will be shut down for a short hotfix. Content of it is a new commodity in shop called Uncharted Treasure Map. On the 26th of August, all servers will be shut down for a short hotfix.
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